Heroes of the Storm announces Imperius
While Blizzard is hacking esports division for Heroes of the Storm, the development team is hard at work supporting the game with fresh content. The newest addition to the heroes roster is one more Diablo representation in the shape of Imperius.
In the Diablo lore, Imperius is a Tyrael’s boss – Archangel of Valor and the greatest warrior in all of creation. His abilities in Heroes of the Storm represents the character perfectly. Blizzard has labeled Imperius as “all-in bruiser who leads the charge with strong initiation and single target damage”.
Valorous Brand – Each Basic Ability marks enemy Heroes hit for 10 seconds. Basic Attacks consume the target’s marks, dealing 30% bonus damage per mark.
Celestial Charge (Q) – Lunge towards a targeted direction and stab, dealing 35 damage. If an enemy Hero is hit, Channel to Stun for 1 second and deal 70 additional damage when it fully finishes.
Solarion’s Flare (W) – Release a fiery wave that deals 100 damage. Enemies hit by the center take 50 bonus damage and are Slowed by 40% for 3 seconds.
Molten Armor (E) – Shroud Imperius in flames for 3 seconds, striking a nearby enemy for 19 damage every 0.25 seconds. Imperius heals for 100% of the damage dealt, with healing doubled versus Heroes.
Angelic Armaments (R) – Summon a ring of blazing swords that grants 1000 Shield for 3 seconds. If the Shield lasts the full duration, this ability can be reactivated within 5 seconds to launch 6 swords towards an area, each dealing 140 damage to the first enemy hit.
Wrath of the Angiris (R) – After 0.75 seconds, charge in the target direction, lifting the first enemy Hero hit into the Heavens. While in the air, Imperius can steer the landing location by moving. After 2 seconds, slam the target into the ground, dealing 375 damage and Stunning them for 1 second.