There is something fascinating about stepping into the shoes of a hero – the real-life one, who struggles and falls and gets up again. And what better way to relive these challenges than to jump into one of Tom Clancy’s games? Grounded in reality, but with a healthy dose of fantastical elements to keep you engaged and invested. With so many games to pick from, spanning through several franchises, we have decided to compare the two most closely interconnected. Thus, the article will delve into Tom Clancy’s Ghost Recon: Breakpoint vs Wildlands, with the hope to help you decide which of the two Nomad’s adventures is bound to boost your adrenalin higher.
Probably one of the more obvious differences between the games would be the environment and numerous differences in the surrounding scale and size. Ghost Recon: Wildlands was confined in a singular area – Bolivia. While the map might seem huge, during your cartel chasing you will be faced with at least a few similar looking environments. Breakpoint, however, takes a more creative approach and these repetitions are. The game takes place in an archipelago called Auroa and, from what we’ve seen so far, the point in Tom Clancy’s Ghost Recon: Breakpoint vs Wildlands comparison goes to Breakpoint.
Ingeniously, Auroa’s locale is a technological marvel and with the existence of different biomes, the player is treated with separate and greatly varied environments, each presenting their own difficulties and perks. There’s a snowy area where moving fast might be close to impossible if the conditions arise. Alternatively, your ghost can tread the lush Amazon forest, evading the enemy and using the cover for ambushes. Plains are also in the mix, here you can run headlong and act like Rambo if that’s more like your thing. Environmental aspect in Tom Clancy’s Ghost Recon: Breakpoint vs Wildlands face-off, got significant improvements in the newest iteration. With an array of differences in localities, you will surely find your favorite area, all without losing the thread of the plot!
Speaking of plot, it’s a must to take it up for a discussion. As mentioned before, Wildlands is more focused on the war on drugs. Nomad is tasked to end the activity of the local cartel, and the game revolves around the fight with the drug lord – all in hopes of ending the tyrannical and corrupt reign. When talking about Tom Clancy’s Ghost Recon: Breakpoint vs Wildlands, we should mention that Wildlands is also the game where the Nomad’s team was just introduced: immediately establishing them as a force to be reckoned with! The story is set on a mission to mission progression to capture the head of the cartel.
Ghost Recon: Breakpoint, however, takes a bit more personal turn. In this one, you must face off against other Ghosts who’ve undergone rogue after seeing the futile fight they used to be a part of. And yes, Breakpoint is a direct sequel to Wildlands, taking place a few years in the future; it also features much of the same cast as the previous game! No Tom Clancy’s Ghost Recon: Breakpoint vs Wildlands discussion would be complete without stating that this iteration dials the tension up to eleven. Nomad and his team will be battling their former colleagues, who know all the tricks and subtleties of the profession. Pair those skills with modern technology and weapons and you have a fight of a lifetime on your hands.
The rogue Ghosts are now known by their new name – Wolves. And true to their nature, they are a ruthless pack of hunters. Tom Clancy’s Ghost Recon: Breakpoint vs Wildlands competition halts slightly on this topic. You see, the Wolves also have deeper motivation than just being evil, this gives them a dimension that sets them apart from the generic bad guys in FPS games. Nomad will be running and hiding as part of his fight because to take them on outright would simply be suicidal.
There’s always this lingering understanding that your enemy was once your friend. Compared to the previous game, the newest Ghost Recon release stands high above in terms of the presented adversaries’ complexity and depth. Wildlands comes in equal in this round of Tom Clancy’s Ghost Recon: Breakpoint vs Wildlands skirmish due to employing Jon Bernthal as the face of the antagonist Cole Walker (to those in the know, this is the actor from Netflix’s Punisher… yeah, you will be going against him, good luck!).
We would be amiss not to talk about combat. In many terms, it remains very similar between the two games. However, Breakpoint has several distinctions from its predecessor, such as four classes between which you will be able to switch while in camp. This ensures a greater variety of plays since you will be able to pick according to your needs in any of the numerous unexpected in-game situations.
Another notable feature in Tom Clancy’s Ghost Recon: Breakpoint vs Wildlands argument is the gear system. The breakpoint will be introducing level to the equipment (weapons and gear alike). It was said that this should allow the player to see if they are capable of taking on the challenges that raids will present, and that gear level has little impact on the overall game – it’s just a means to know if you can survive certain encounters.
Another new thing introduced in the release is the injury system. So, if you decide to jump off a roof to be cool for a minute, you will have to deal with consequences. Regarding Tom Clancy’s Ghost Recon: Breakpoint vs Wildlands competition, the newest addition surely increases the level of realism. These injuries have 3 levels of severity and you should take care not to throw your Ghost around like a ragdoll. However, the main basis of combat remains similar. Quick-kill fights will not bog you down, there’s a heavy emphasis on teamwork, and planning always goes a long way to help you win.
Currently, our comparison regarding Tom Clancy’s Ghost Recon: Breakpoint vs Wildlands titles seem to end here. Not because it’s the last pint that we want to make but because this is the aspect that changed the least in terms of distinction. Both games carry seamless co-op experience, where players can just jump in and play and both games are made to be played with 3 friends (but don’t worry, there’s an option to have AI companions present for solo experience).
There’s also Ghost War – a 4v4 PVP gameplay, where teams try to outsmart and overcome one another in intense fights. This feature returns from Wildlands, and so Tom Clancy’s Ghost Recon: Breakpoint vs Wildlands shouldn’t even try to outline the winner, as both titles carry amazing gameplay, extensive combat, extreme depth within the storyline and unprecedented mechanics. Either of the titles is definitely a worthy addition to your games’ library. And if you’ve already finished Tom Clancy’s Ghost Recon: Wildlands, Ghost Recon: Breakpoint should come as the quick answer to what’s next?
Also, if you’re interested in some top-notch co-op play with a quality story, you should definitely check out our prices for both titles on Eneba.