Recent times have been difficult for the games’ industry. A few months ago, Telltale Games suddenly collapsed, in February, Activision Blizzard fired a lot of people despite record earnings and now, EA… Just yesterday, Electronic Arts CEO Andrew Wilson shared a brief statement in an official company website, announcing that the company is cutting its workforce.

The statement reads:

Today we took some important steps as a company to address our challenges and prepare for the opportunities ahead.  As we look across a changing world around us, it’s clear that we must change with it. We’re making deliberate moves to better deliver on our commitments, refine our organization and meet the needs of our players.  As part of this, we have made changes to our marketing and publishing organization, our operations teams, and we are ramping down our current presence in Japan and Russia as we focus on different ways to serve our players in those markets.  In addition to organizational changes, we are deeply focused on increasing quality in our games and services. Great games will continue to be at the core of everything we do, and we are thinking differently about how to amaze and inspire our players.  

This is a difficult day.  The changes we’re making today will impact about 350 roles in our 9,000-person company.  These are important but very hard decisions, and we do not take them lightly. We are friends and colleagues at EA, we appreciate and value everyone’s contributions, and we are doing everything we can to ensure we are looking after our people to help them through this period to find their next opportunity. This is our top priority.

      — Andrew Wilson, CEO of Electronic Arts

According to various sources, EA staff reductions will mostly impact people working in marketing and publishing while the development positions seem secure for now.