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“It Can Feel Like The Wild West at Times” – Katanaut Dev on Getting 52,000 Wishlists But Only 11 Players

Katanaut is the debut title of Voidmaw, aka Eugene, an engineer in the video game industry. After around four years of development, Katanaut was released on Sept. 10 this year under the recently-resurrected publisher Acclaim. However, despite getting added to 52,000 wishlists on Steam in the run-up to release, Eugene recently revealed on X that …

“We’re Genuinely in Love With This Stuff and We Wanna Make Sure That It’s Preserved” – A Chat With Stephen Kick, Nightdive Studios’ CEO

Stephen Kick is the Founder and CEO of Nightdive Studios. Best known for its faithful remasters that keep the original idea of a game intact but updated for modern games and systems, Nightdive is also keen on promoting game preservation. Its last release was the System Shock 2: 25th Anniversary Remaster, with a remaster of …

“Creative Freedom is The Main Advantage of Working as an Indie” – An Interview With Disc 2 Games, A New Studio From Dredge Devs

Disc 2 Games is a brand new indie studio formed by Black Salt Games (Dredge) colleagues Nadia Thorne and Michael “Mikey” Bastiaens, along with Kris Nicholson and Johannes Otte. The team is based in Christchurch, New Zealand. They were happy to talk about the new studio’s ethos, possible game plans for the future, and their …

“History Will Be Lost Forever” – An Interview With Frank Gasking From Games That Weren’t

Frank Gasking is the author and games preservationist behind the Games That Weren’t (GTW) book and website, which is a long-running project to find and catalogue lost, cancelled, and unreleased video games. His primary focus is on retro hardware such as the Commodore 64, but GTW also highlights titles from other platforms, including the NES, …

“A 3D-Focused Maker Could be Possible in The Future” – Yusuke Morino, Producer, ACTION GAME MAKER

INTERVIEW – ACTION GAME MAKER (AGM) is the latest title from Gotcha Gotcha Games, the publisher behind the ever-popular RPG Maker. Whereas that title is focused on top-down role-playing games, AGM sets itself up as a platformer/side-scroller creator. It’s also built on the popular, free, open source game engine Godot.  To get a better idea …

DoesItPlay? on Game Preservation by Big Companies: “Short-Term Profit Always Seems to Trump Long-Term Thinking.” 

INTERVIEW – DoesItPlay? is a games preservation organization that started in 2019, and came to prominence by highlighting the hidden issue of PlayStation’s “CBOMB” – a technical issue that could render older disc-based games completely unplayable. It most recently partnered with Lost in Cult for that company’s Editions range of games, which highlights cult favorites …

GOG Returns to Its Roots: “Game Preservation is a Continuous Responsibility”

INTERVIEW – GOG itself needs no introduction, but readers may not be familiar with the company’s Preservation Program. This was officially launched late last year, and is GOG’s concerted attempt at game preservation.  I recently spoke, via email, with Piotr Gnyp about the Program, its aims and values, and what gamers can expect as it …