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GOG Returns to Its Roots: “Game Preservation is a Continuous Responsibility”

INTERVIEW – GOG itself needs no introduction, but readers may not be familiar with the company’s Preservation Program. This was officially launched late last year, and is GOG’s concerted attempt at game preservation.  I recently spoke, via email, with Piotr Gnyp about the Program, its aims and values, and what gamers can expect as it …

“The Quality of a Game Shouldn’t Dictate if it’s Worth Preserving” – RockmanCosmo, Games Preservationist

Games preservation takes many forms, from dumping (downloading) game files to use with emulators, to museum collections, and even remasters of contemporary titles. RockmanCosmo is a leading proponent of keitai (Japanese phone) game preservation, specifically older models from the early to late 2000s.  These phones were part of services known as i-mode, EZWeb and Yahoo! …

INTERVIEW: Jesse Makkonen, A Veteran Horror Game Dev And Family Man

Finnish developer Jesse Makkonen, 35, is a name that should be familiar to any gamers with an interest in indie horror, as his debut game in 2014, Silence of The Sleep, was well-received for its atmosphere. This was followed in 2015 by DISTRAINT and its sequel in 2018, Heal in 2020, and most recently AfterDream …