How to Beat Riddle School 3: Escape the Classroom
If you’re wondering how to beat Riddle School 3, it all comes down to solving each puzzle in the right order. You play as Phil Eggtree, a kid determined to escape a school packed with weird teachers, clever puzzles, and plenty of hidden jokes. It’s a short, smart point-and-click adventure that rewards curiosity more than luck.
I still remember figuring out those puzzles when it first dropped. The tiny “aha” moments hit just right. In this guide, I’ll walk you through every step, share my own strategies, and link to other point-and-click guides if you want more games built on clever problem-solving and humor.
Jump to:
Overview of Gameplay
Riddle School 3 is a flash game created by JonBro. The goal is simple: help Phil leave the school by collecting items, solving puzzles, and talking to classmates. The challenge comes from figuring out the right order to do things and combining items creatively. There is no time limit, so you can explore and experiment without pressure.
Item Collection and Inventory Management
Unlike some modern adventure games, Riddle School 3 uses a straightforward inventory. Every time you pick up an item it appears at the bottom of the screen, and you can click and drag to combine items.
This simplicity encourages experimentation. For example, you can combine gum with a ruler to create a sticky tool. Remember that some items can only be used in certain contexts; if something doesn’t work, try talking to characters or exploring other rooms.
Step‑By‑Step Guide to Escaping
This section follows the order I used when I first beat the game. Feel free to explore, but if you get stuck come back to these steps.
Spin the Globe and Grab the Gum
Start in Mr. Soggy’s class. Spin the globe on the desk to distract Mr. Soggy. While he’s annoyed, grab the gum stuck to the bottom of the desk. Gum is the first essential item you need.
Combine Gum with Ruler and Retrieve the Rubber Band

Open the inventory and combine the gum with the ruler to make a sticky ruler. Look up at the vent above the blackboard; you can see a rubber band inside. Use the sticky ruler on the vent to collect the rubber band. Without this band you can’t proceed.
Knock Off the Teacher’s Glasses

Use the rubber band as a slingshot. Shoot it at Mr. Soggy to knock his glasses off his face. He will panic and leave the room. Now you can explore the desk drawer and pick up the coins inside. Coins are vital because you need to collect exactly 100 cents to buy a pudding later.
Explore the Hallway and Other Classrooms

Head out into the hallway. You’ll find several rooms:
- Mrs. Flask’s science room
- Miss Count’s math class
- Mr. Read’s library
- Mrs. Oddverb’s classroom
- Janitor’s closet
- Girls’ bathroom
- Girls’ hallway and lounge
Explore each room thoroughly. Some rooms contain coins lying on desks or hidden in corners; others hide necessary items.
Combine Bookmark with Sticky Ruler
In the library, talk to the librarian, Mr. Read. Grab the bookmark lying on the counter. Combine the bookmark with your sticky ruler and gum to create an extended stick. Use this on the coin stuck on top of the bookshelf to collect another dime. Each coin matters because you need to reach 100 cents.
Clog the Toilet and Distract the Janitor

Go to the boy’s bathroom. You’ll notice a plunger. Keep it in mind for later. In the women’s bathroom, use toilet paper to clog the toilet; this causes water to overflow and distract the janitor. With him occupied, you can access the janitor’s closet unnoticed. Inside, pick up more coins and a mop if available.
Free Richy and Learn the Locker Combination

Visit Mrs. Oddverb’s class. Look at the note on her desk; it reads “BLOBBLES”. When flipped upside down, BLOBBLES becomes 53788078, which is the combination to Richy’s locker. You will find Richy in the hallway near the lockers. Ask him about his locker and then offer to open it. Enter 53788078 on the lock to open it. Richy will thank you by giving you a quarter. Combine this with your other coins.
Visit Mrs. Flask’s Science Class

In the science class, talk to Mrs. Flask. She will ask you to create a button that says “Science Rocks”. Use the green button base found on her desk and combine it with the paper from the printer to create the pin. Give the completed “Science Rocks” button to Richy. He will be delighted and may reward you or tell you something useful.
Collect the Remaining Coins

Search every room for additional coins. These include coins under desks, on top of cabinets, and inside drawers. My tip: move your mouse slowly over every surface to ensure nothing is missed. When you have exactly 100 cents, you are ready to proceed.
Buy Pudding from Mrs. Munch

Go to the cafeteria where Mrs. Munch sells food. Select your coins and purchase the chocolate pudding for one dollar (100 cents). I remember being amused that all your effort was for a pudding, but it’s crucial for the next step.
Feed Chubb and Open Mr. Potato’s Office

Return to the hallway outside Mr. Potato’s office. Chubb stands in front of the door, refusing to move. Give him the pudding; he will devour it and roll down the stairs, clearing your path. Enter Mr. Potato’s office and inspect his desk. You will find the master key hidden inside. Use this key on the school exit to finally escape.
Enjoy Your Freedom
After unlocking the door, Phil steps outside into the fresh air. Congratulations – you have beaten Riddle School 3!
Tips for Puzzle Solving and Item Management
Here are some extra tips that’ll optimize your run, even when you already have a pretty good idea about all the puzzles and interactions.
Keep Track of Your Coins
The game requires exactly one dollar to purchase pudding, so count your coins carefully. Whenever I played, I made a habit of recounting after each new coin and looked at my inventory often. This prevented me from wandering around aimlessly.
Talk to Everyone
Many characters provide hints or items. Richy gives you a quarter when you help him, and Mrs. Flask provides the materials for a Science button. Even small talk can reveal clues about where to find items or what to do next.
If you enjoy games with engaging characters and clever puzzles, I recommend exploring our Best Point and Click Adventure Games guide on our Hub. You may find a new favorite adventure game there.
Combine Items Creatively
Riddle School 3 encourages thinking outside the box. Combining gum with a ruler to reach a vent or making a Science button from a note and a button base are clever solutions. When stuck, try dragging items onto each other. I can’t overstress the importance of creative problem‑solving and note-taking in this game.
Explore Every Room Thoroughly
Check every desk, locker, and shelf. Coins can hide in plain sight or behind objects. In my playthroughs I often overlooked coins on shelves or inside drawers because I assumed they were decorative.
By carefully scanning each scene, you ensure nothing is missed. If you love puzzles, check our guide on games like Myst, which highlights other adventures that reward exploration.
Notice Word Play and Hidden Messages
The note that says BLOBBLES is a great example of a hidden message. By flipping it upside down, you get the locker combination. Keep an eye out for letters, notes, or objects that can be interpreted in multiple ways. This type of puzzle appears in many titles, including games like Blue Prince and other point‑and‑click adventures.
Conclusion
Beating Riddle School 3 is satisfying because each puzzle builds on the last and encourages you to think creatively. By spinning the globe, creating a sticky ruler, collecting coins, freeing Richy, and buying pudding for Chubb, you piece together a charming escape story. I recommend revisiting the game if you enjoyed the experience; it offers a humorous, nostalgic atmosphere.
If you love point‑and‑click adventures like Riddle School 3, you might also enjoy Grim Fandango Remastered, available on our marketplace. This classic adventure game takes you to the Land of the Dead with beautiful updated visuals and a re‑orchestrated soundtrack. It offers a rich story, memorable characters, and challenging puzzles that fans of Riddle School will appreciate.
FAQs
How do you beat Riddle School 3?
To beat Riddle School 3, you must collect items, solve puzzles, and gather 100 cents to purchase pudding for Chubb. Spin the globe, get the gum and rubber band, knock off Mr. Soggy’s glasses, collect coins, free Richy, make a Science button, buy pudding, feed Chubb, and use the master key to exit the school.
What is the locker combination in Riddle School 3?
The locker combination in Riddle School 3 is 53788078. To find it, read the note that says “BLOBBLES” in Mrs. Oddverb’s class and flip it upside down. Enter 53788078 into Richy’s locker to open it and receive a quarter.
Where can I find gum in Riddle School 3?
To find gum in Riddle School 3, spin the globe on Mr. Soggy’s desk at the beginning of the game. While he is distracted, pick up the gum from under the desk. Later, combine it with a ruler to create a sticky tool.
How do I get pudding in Riddle School 3?
To get pudding in Riddle School 3, collect 100 cents scattered throughout the school and go to Mrs. Munch in the cafeteria. Buy the chocolate pudding from her for one dollar. You need this pudding to move Chubb.
How do I move Chubb in Riddle School 3?
To move Chubb in Riddle School 3, give him the chocolate pudding you purchased from Mrs. Munch. Once Chubb eats it, he will roll away, granting you access to Mr. Potato’s office.