Where Winds Meet Launch Date Confirmed at Gamescom 2025 With Massive New Details

- Launching globally on PC and PlayStation 5, Where Winds Meet drops on Nov. 14, 2025
- Players will roam ancient China as a wandering sword master in the Five Dynasties period
- Over 40 martial arts, 10,000 unique NPCs, and total narrative freedom define this ARPG
- Everstone Studio blends history with fantasy in an ambitious Jianghu-inspired open world
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Everstone Studio Brings Wuxia to Life in a Fully Open World
The announcement came during Gamescom 2025, where Everstone Studio revealed that Where Winds Meet will release on Nov. 14 for PC and PlayStation 5. Touted as the first original Wuxia open-world action RPG, Where Winds Meet draws from centuries of Chinese storytelling tradition and martial arts fantasy.
The game takes place in the politically unstable Five Dynasties and Ten Kingdoms period of 10th-century China, placing players in the sandals of a lone sword master choosing their path through a fractured land.
“In this world, freedom is all yours. There is no singular path you must follow; whether you choose to become a hero or an agent of chaos, the world will respond to your choices. Create disorder, defy the law, and face bounties, pursuits, or even time behind bars,” Everstone said in a press release.
From moment to moment, the player carves their own legend. Whether walking the path of virtue or sowing chaos, every choice shapes the unfolding tale. Everstone promises a non-linear world that responds organically to how the player engages with it.
An Open World Teeming With Secrets and Style
Where Winds Meet invites exploration across more than 20 meticulously designed regions. Players will traverse from imperial cities to forgotten ruins, desolate deserts to the ethereal ghost market. Every corner of the map blends real historical cues with the stylized wonder of Wuxia cinema – movies like Hero and Crouching Tiger, Hidden Dragon are great examples.
The game world is densely populated, boasting over 10,000 NPCs. Each one reacts uniquely to player choices. Friends become foes, and allies may betray if provoked. This reactive population adds unpredictability and replay value to each new journey through Jianghu.

Every interaction carries weight. Hidden subplots, unspoken rivalries, and buried truths await those who deviate from the main storyline. It is a world designed for discovery, steeped in mystery and romanticized danger.
A Martial Arsenal of Over 40 Mystic Arts
Combat in Where Winds Meet centers on Martial Mystic Arts, a collection of over 40 techniques players can learn through exploration, combat, or training with elusive masters. Styles range from Tai Chi to the infamous Toad Style and the powerful Lion’s Roar.
These arts are not just combat tools. Many are used for mobility, puzzle-solving, or environmental manipulation. Everstone designed the system to support creative freedom, encouraging players to combine and experiment with various techniques.

Martial prowess must be earned. Some arts require infiltration of enemy strongholds, while others demand close observation of wild animals or alliance with eccentric hermits. The game encourages curiosity and commitment to become a true Wuxia warrior.
Freedom at the Heart of Combat and Story
Where Winds Meet embraces both tradition and accessibility. Players can customize their own combat style by mixing weapons, Mystic Arts, and skills from different martial sects. This customization extends into strategy and aesthetics, with room for wildly different builds and fighting philosophies.
The game includes multiple difficulty levels to welcome a broad audience. Casual players focused on narrative will find room to roam, while hardcore action RPG fans can test their skills in high-risk battles.

Everstone aims to create a barrier-free world. No rules, no restrictions, only freedom. That freedom comes in every form, from combat to morality, from travel to reputation. Where Winds Meet presents the Jianghu as a space of endless possibility.
How It Stands Among Other Martial Arts Action RPGs
While Where Winds Meet enters a niche genre, it immediately sets itself apart through scale, depth, and cultural specificity. Most action RPGs with martial arts mechanics tend to simplify or stylize their systems. Everstone instead dives into the roots of Wuxia fiction, grounding its gameplay in philosophical themes, fluid combat, and regional detail.
Other titles such as Assassin’s Creed: Shadows, also released in 2025, explores a similar East Asian environment, but through a different cultural and gameplay lens. While Ubisoft emphasizes stealth, dual protagonists, and historical fiction filtered through cinematic storytelling, Where Winds Meet instead leans heavily on the mythologized, stylized world of Wuxia.

The difference lies in tone and focus. Where Shadows is structured and mission-driven, Where Winds Meet offers a looser, consequence-based experience with more room for narrative chaos and moral ambiguity.
Even games with sprawling maps like Elden Ring or upcoming The Witcher 4 rarely offer the kind of narrative consequences tied directly to morality and reputation. Where Winds Meet introduces choices that ripple across social, political, and personal layers of its world. From the sheer volume of NPCs to the integration of exploration and martial mastery, the game pushes open-world design in a direction rarely explored in Eastern fantasy settings.
Everstone Studio’s Ambitious Vision for Eastern Fantasy
Everstone Studio positions itself as a new force in game development with a bold goal: to modernize Eastern martial arts narratives through international development standards. Where Winds Meet is their flagship title, combining technical prowess with cultural depth.
The studio draws from its team’s shared love of martial arts chivalry and Chinese storytelling traditions. The company intends to reconstruct a historical world filled with fantastical elements, mythological references, and deeply rooted philosophical themes.

Their open-world design favors flexibility over prescription. The emphasis is on crafting a living, reactive space where every player can tell their own story. By merging grand-scale narrative with granular detail, Everstone intends to reimagine what Eastern fantasy can be in interactive form.