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Jorgen Johansson
Jorgen Johansson Editor-in-Chief
Fact checked by: Wayne Goodchild
Updated: August 26, 2025
Owlcat’s New Warhammer RPG Trades Heroics For Horror And Heresy
Dark Heresy explores the sick heart of Warhammer 40K, blending combat, investigations, a crumbling world of secrets and heresy.
  • Owlcat Games unveils a new look into its next tactical RPG based on the Dark Heresy tabletop system
  • The game swaps glory for despair, offering a grim world full of moral decay and impossible choices
  • New mechanics like Investigations and a revamped class system bring gameplay evolution from Rogue Trader
  • Players will battle daemons, xenos, and heretics in a narrative shaped by faith, fear, and purging

Owlcat Dives into the Inquisition’s Shadow

Owlcat Games has released a new developer diary that opens the festering vaults of its next project, Warhammer 40,000: Dark Heresy. Unlike the swaggering opulence of Rogue Trader, this upcoming tactical RPG trades wealth and voidships for suspicion and interrogation. Inspired by the iconic tabletop roleplaying game, Dark Heresy is set to change how players experience the Warhammer 40,000 universe.

In Dark Heresy, players do not carve empires or amass alien artifacts. Instead, they step into the worn boots of Inquisition acolytes, tasked with rooting out heresy from within the crumbling remains of the Imperium. There are no heroes in this story. Just survivors navigating a collapsing society drenched in fear, madness, and secrets too dangerous to speak aloud.

“Players will lead a warband of diverse companions in a desperate battle against heresy and corruption, from loyal Imperial subjects, such as a veteran Guardsman from the death world of Catachan, to nefarious xenos, including a bird-like Kroot mercenary,” Owlcat Games said in a press release.

YouTube video

The game unfolds within the Calixis Sector, a decaying colossus riddled with corruption and horror. The enemies range from treacherous humans to eldritch daemons, including the feared Night Lords. Owlcat positions this game as a spiritual inversion of their previous Warhammer outing, removing the illusion of hope and offering instead a test of purity versus pragmatism.

From Rogue Trader to Dark Heresy, a Shift in Tone And Systems

Owlcat’s dev diary reveals that the studio learned significant lessons from Rogue Trader, and those lessons have driven the evolution of Dark Heresy. The result is a mechanical overhaul in service of tone. Players will now engage with redesigned combat systems and a reworked class structure more suited to the role of inquisitorial agents.

The developers have introduced an entirely new gameplay feature called the Investigation mechanic. Described as a mini-game within the core experience, this system allows Inquisitors to analyze evidence, inspect crime scenes, and issue judgment. The feature is an attempt to bring the detective work of the Inquisition to life, providing a hands-on approach to rooting out corruption.

This looks like a great spot to investigate.

This system also supports the narrative’s shift toward complex moral dilemmas. Owlcat promises that choices will not be framed as good versus evil but as hard-nosed decisions between blind faith and dirty necessity. There will be no easy path for players who want to survive the Imperium’s bureaucratic hellscape intact.

A Game World Defined by Decay, Not Glory

The backdrop for Dark Heresy is unapologetically grim. Set during the Noctis Aeterna, a time of war and madness where the Imperium teeters on collapse, players will confront the Tyrant Star mystery and its terrifying implications. The game’s cast will include a death world Guardsman and a birdlike Kroot mercenary, blending the familiar and the alien into a single desperate warband.

Owlcat’s vision for this title is built around atmosphere and inevitability. Unlike Rogue Traders, who command fleets and forge alliances, acolytes in Dark Heresy work in silence, expendable tools in the Emperor’s endless war. The developers emphasize that even survival is a rare reward. The odds are against the players from the beginning, and they are expected to act accordingly.

Combat will be more strategic and survival will be paramount.

The decision to strip away power fantasy in favor of moral weight suggests that Owlcat is aiming for a more mature and disturbing experience. The question is not whether players will succeed, but whether they will survive with their humanity intact. In most cases, they likely will not.

Owlcat’s Growing Footprint in RPG Development

This game continues Owlcat’s expansion into licensed narrative RPGs. From its early days developing Pathfinder: Kingmaker to its most recent release, Warhammer 40,000: Rogue Trader, the studio has grown into a multinational team of over 450 employees headquartered in Cyprus. Despite their size, the developer remains focused on adapting tabletop sensibilities into immersive digital RPG experiences.

Dark Heresy represents Owlcat’s second foray into Warhammer 40,000. The contrast between the flamboyant freedom of Rogue Trader and the suffocating paranoia of Dark Heresy signals a willingness to explore the full tonal range of the setting. That kind of risk is rare in licensed games, especially within a franchise known for its narrative rigidity.

Cogg is one of the new Inquisitors players can try out.

With fully voiced dialogue and narrative systems built around consequence and dread, Owlcat seems to be crafting something both horrifying and meticulous. The success of Dark Heresy may rest not on its power fantasies, but on how well it makes players feel powerless. That is a tall order, even for an Inquisitor.


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Jorgen Johansson

Editor-in-Chief

I have a solid background in journalism and a passion for videogames. As Editor-in-Chief of Eneba’s news team, my mission is to bring daily news articles, in-depth features, thought-provoking opinion pieces, and interviews that inform, inspire, and empower gamers of all backgrounds. Gaming is more than just entertainment – it’s a culture, a community, and a way of life.
When I'm not busy with the news, I can be found in Diablo IV's sanctuary - most likely as a Barb or Necro.