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Jorgen Johansson
Jorgen Johansson Editor-in-Chief
Fact checked by: Wayne Goodchild
Updated: July 21, 2025
Grow a Garden Hits 21.9 Million Concurrent Players, Making Roblox The Center of Gaming

A quiet Roblox title built around planting vegetables has just overtaken some of the most iconic games in history. On July 19, Grow a Garden peaked at 21,963,800 concurrent users, officially surpassing its previous record of 21.3 million on June 21 during the “Summer Update” thus holding on to the top spot for highest known real-time player counts ever recorded, beating the previous record holder Fortnite (16.4 million) by a wide margin.

The numbers are staggering, but even more so is where they come from. Grow a Garden was created not by a AAA publisher, but by a 16-year-old developer called Jandel, who released it in late March of this year. Since then, the game has grown into a phenomenon powered by children, casual gamers, and an extraordinarily viral loop built around idle farming and weekly limited-time events.

The surge of players took place after the latest update went live and Jared posted a TikTok video where he briefly commented on what players could expect: “You can now have multiple save slots in the game, and I’m really excited about it because it means you can make way cooler farms. You can have your grinding farm, your beautiful farm, or you can have your evil farm,” the young developer said.  

Roblox’s New Era of Platform Power

What started as a minimalist simulator that allowed users to plant seeds, collect pets, and harvest crops – even while offline – has evolved into the most successful user-generated title in the Roblox ecosystem to date. Its early momentum was organic. By late May, the game was drawing nearly 9 million concurrent players, largely thanks to simple gameplay and its ability to reward users passively. However, once development was scaled up by Jandel’s Splitting Point Studios and Roblox specialists Do Big Studios, after the game was released, weekly events and time-gated content turned it into a cultural force.

With a bit of luck you can hatch the Kitsune from a Zen Egg.

The scale of its success has stunned industry analysts. Roblox’s stock rose by 5.9% on July 16 with the price per share opening at $112.76 and closed at $119.13. This was mainly due to an analysis by JPMorgan which lifted its price target on Roblox shares to $125 from $120. JPMorgan cited  the overall Roblox concurrent user-high of 32 million and a new tool which will allow players to license characters from Stranger Things and Squid Game.

This explosive rise also signals something much larger: Roblox’s transformation from a youth-centric sandbox into a platform capable of producing, and monetizing, global mega-hits. Grow a Garden isn’t the first game to prove this, but it’s the most irrefutable. Its meteoric growth was driven by mechanics familiar to mobile gaming veterans, but optimized for Roblox’s younger user base: passive play, cosmetic-driven rewards, and an ever-evolving event cycle.

The Bigger Picture: How It Stacks Up

While the gameplay has earned the devotion of millions, Grow a Garden hasn’t escaped criticism. Former Square Enix executive Jacob Navok questioned the ethics behind its monetization, particularly the option to spend Robux to “steal” from other players’ gardens or rapidly accelerate growth in a recent interview.

Navok publicly described the system as “somewhat evil,” likening it to light gambling mechanics in kid-friendly clothing. The developers have not responded directly to these concerns, but the backlash has done little to blunt the title’s momentum.

The newly released Zen event was just one of many updates that propelled the game into the stratosphere of gaming.

Questions also briefly emerged around the game’s record-breaking concurrent user count, with investment firm TD Cowen alleging artificial inflation through bots in the Philippines and Indonesia. Roblox, however, firmly denied any manipulation, and the claim was later retracted. Independent tracking has since corroborated the platform’s data.

Compared to older farming simulators like FarmVille or Egg, Inc., Grow a Garden offers less mechanical depth but far greater real-time engagement. That’s partly thanks to Roblox’s infrastructure, which amplifies breakout titles through platform-wide discovery, algorithmic visibility, and seamless access across mobile, desktop, and console. The game’s design – accessible to all but especially sticky for kids under 13 – exploits those strengths with brutal efficiency.

A Defining Moment for Player-Made Games

What makes Grow a Garden exceptional isn’t just its player count, but what it represents: the arrival of truly mainstream, player-built content as a dominant force in global gaming. This may very well be a glimpse into what’s to come considering Nintendo hiking the prices of its games to $80.

Roblox has spent years cultivating a creator-first economy, but for many observers, this is the moment it stopped being a platform for experiments and started becoming the world’s most agile publisher.

Whether Grow a Garden will retain its peak numbers is unclear. Player activity often tapers off when novelty fades, and a drop in concurrent users would not be surprising. But even if the peak is short-lived, the message is clear. A teenager from New Zealand, using Roblox’s tools, reportedly built a game in three days that has since drawn more real-time players than anything Blizzard, EA, or Ubisoft has ever released.

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Jorgen Johansson

Editor-in-Chief

I have a solid background in journalism and a passion for videogames. As Editor-in-Chief of Eneba’s news team, my mission is to bring daily news articles, in-depth features, thought-provoking opinion pieces, and interviews that inform, inspire, and empower gamers of all backgrounds. Gaming is more than just entertainment – it’s a culture, a community, and a way of life.
When I'm not busy with the news, I can be found in Diablo IV's sanctuary - most likely as a Barb or Necro.