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Jorgen Johansson
Jorgen Johansson Editor-in-Chief
Fact checked by: Wayne Goodchild
Updated: June 11, 2025
Titan Quest II Will Launch Without Microtransactions And a Commitment to DLC

Titan Quest II was officially unveiled at the Future Games Show: Summer Showcase 2025. Developer Grimlore Games brought new gameplay footage and fresh details, giving fans their first extended look at the upcoming action RPG. With no microtransactions and a commitment to traditional DLC, the game aims to recapture the spirit of its predecessor while pushing forward with modern systems and visuals.

The showcase video included a deep dive presented by Lead Systems Designer Balint Marczin, highlighting what players can expect when they return to mythological Greece.

“Titan Quest II is very much a classic ARPG, but we put our own twist in there with, like, the mastery system for example where you merge two masteries into one instead of just being given classes,” Marczin said and added: “We are not going to be doing any microtransactions in this game because we don’t believe in that form of monetization in general.”

First Gameplay Deep Dive Highlights Combat and Skills

The footage offered a first real look at how Titan Quest II is shaping up in action. Players were shown multiple combat scenarios, emphasizing fast-paced fighting and the flexibility of character skills.

The deep dive gave viewers an overview of how these skills interact with modifiers, showcasing dynamic character builds and the potential for varied playstyles.

If this is not a “this-is-Sparta” moment, then what is?

This was the most detailed look at Titan Quest II so far and marked a major milestone in the game’s development journey.

No Microtransactions and Traditional DLC After Launch

One of the most definitive statements made during the showcase was a firm commitment: Titan Quest II will not include any microtransactions. Marczin stressed this point clearly.

Instead, Grimlore Games plans to support the game with meaningful, traditional DLC content after the full version is released. This content will follow the game’s Early Access phase and is aimed at expanding the experience in ways that align with the studio’s design philosophy.

It’s a decision that sets Titan Quest II apart in a market where monetization models often dominate post-launch strategies.

Early Access Coming to PC, Full Release Planned for Consoles

Titan Quest II is currently in development at Grimlore Games in Germany. The studio previously developed SpellForce 3 and is now applying its expertise to this mythology-inspired action RPG.

Early Access for Titan Quest II is scheduled to launch on PC this summer. A full 1.0 release will follow and is planned for PC, PlayStation 5, and Xbox Series X|S. This common release strategy gives players an opportunity to provide feedback for additional refinement ahead of the full launch.

Fans of the original Titan Quest will have the opportunity to revisit and reshape mythological history in a new, handcrafted world.

A Return to Mythical Greece With Modern RPG Systems

Titan Quest II returns players to a reimagined version of ancient Greece, where gods, monsters, and epic storytelling intertwine. The central conflict revolves around Nemesis, the Goddess of Retribution, who is corrupting the Threads of Fate. Players must fight back against her influence, rescue those she has condemned, and change fate itself.

The game features locations ranging from scenic beaches and Greek temples to uncharted areas including the realm of the Moirai. Along the way, players will face a variety of enemies inspired by myth, such as Centaurs, Harpies, Sirens, Gryphons, Satyrs, and Ichthians.

One of many locations on the map to explore.

Exploration is a key focus. Players will visit detailed towns, discover secrets, and encounter gods and monsters as they journey across the world. Dialogue and items found along the way can reveal new paths or help turn the tide in the battle against Nemesis.

Deep Customization, Legendary Loot, and Multiplayer Support

Players can shape their characters using a flexible dual-mastery system that allows the combination of two different class paths. Each mastery offers unique skills, and players can mix modifiers, attributes, and equipment to form their own hybrid class.

Loot in Titan Quest II is designed to be meaningful. Even common weapons can be improved through affix crafting, and with the right ingredients, some may become unique items with legendary status. The developers aim to ensure that every item has value and that every build has room to grow.

Combat is driven by enemy factions that use cooperative tactics and complementary abilities. Players must respond with smart use of their character builds and skills to survive these encounters.

Titan Quest II also supports online multiplayer, allowing players to team up with others to face the challenges posed by Nemesis and her corrupted forces.

A Beautiful and Immersive World With a Distinct Musical Identity

Titan Quest II features a handcrafted world rooted in Greek mythology. Players will explore detailed landscapes, descend into deep caverns, and ride a divine mount named Areion. The level design incorporates verticality and secret areas that reward exploration.

The game’s soundtrack combines traditional Greek instruments with modern orchestral elements. This blend is intended to create an atmospheric and memorable musical backdrop for the game’s mythological setting.

Titan Quest II brings together classic myth, modern action RPG mechanics, and a strong commitment to player-first design. With its release drawing closer, the stage is set for a return to one of gaming’s most legendary realms.

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Jorgen Johansson

Editor-in-Chief

I have a solid background in journalism and a passion for videogames. As Editor-in-Chief of Eneba’s news team, my mission is to bring daily news articles, in-depth features, thought-provoking opinion pieces, and interviews that inform, inspire, and empower gamers of all backgrounds. Gaming is more than just entertainment – it’s a culture, a community, and a way of life.
When I'm not busy with the news, I can be found in Diablo IV's sanctuary - most likely as a Barb or Necro.