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  • Databox - Data Editor & Save Solution Unity Key GLOBAL
Databox - Data Editor & Save Solution Unity Key GLOBAL

Databox - Data Editor & Save Solution Unity Key GLOBAL

  • Visas pasaulisJungtinės Amerikos Valstijos yra tinkamas regionas aktyvacijaiPatikrink
  • Databox
    DataboxTai Databox produktas
  • Aktyvavimo raktasTai skaitmeninė produkto versija (CD-KEY)Momentinis pristatymas
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Svarbus pastebėjimas:
  • https://assetstore.unity.com/packages/tools/utilities/databox-data-editor-save-solution-155189

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    Databox - Data Editor & Save Solution

    Every game needs somewhere to keep track of its data, and building that system from scratch eats time better spent on the actual game. Databox is a Unity asset built to handle exactly that, giving developers a single place to manage save games, configurations, player profiles, and localization data without writing a custom solution for each one. Its runtime editor lets you view and adjust data directly inside a build, which makes balancing and testing values far faster than digging through code each time. Support for Google Sheets, local CSV files, and MySQL cloud sync means data can move in and out of the project without extra setup work. For Unity developers who'd rather spend their time on gameplay than on save systems, Databox is built to take that job off their hands.

    What can I do with Databox?

    Use your Databox asset for:

    • Centralized data management. Handle save games, configurations, player profiles, and localization data from one intuitive editor.
    • Runtime editing. View and modify data directly inside a running build, similar to editing inside the Unity editor itself.
    • Google Sheets and CSV import. Pull data straight from a Google spreadsheet or local CSV file without manual re-entry.
    • MySQL cloud sync. Upload and sync data to your own MySQL webserver, useful for team projects or keeping a live game updated.
    • Scriptable object workflow. Build and organize data using Unity's scriptable object system for a cleaner, more flexible setup.
    • Asynchronous load and save. Read and write data without blocking gameplay, keeping performance smooth during saves.
    • XOR encryption. Add a layer of protection to save files and stored data to reduce tampering.
    • PlayMaker and FlowReactor support. Integrate Databox directly into visual scripting workflows without needing custom code.

    Simplify Your Game's Data With Databox

    Databox takes one of the more repetitive parts of game development and turns it into something that just works out of the box. The runtime editor alone saves the back-and-forth of rebuilding a project just to test a balance change, and the import and cloud sync options mean your data isn't locked into one format or workflow. It fits naturally into a Unity project alongside tools like PlayMaker, so it's not asking you to change how you already build. For any developer tired of reinventing save systems for every new game, Databox handles the data side so more time goes toward the game itself.

    Kita informacija

    • Išleidimo data
      2019 m. lapkričio 14 d.
    • Kūrėjai
      Unity