If you’re a long-time fan of League of Legends, you are probably aware of Mordekaiser, the Iron Revenant. This champion was a part of the game right from the start. However, his abilities and skill got old overtime so Riot decided to bring him on par with other League of Legends champions, remaking his abilities and visuals.
Morekaiser’s design was a bit weird. In theory, the champion was supposed to be a monstrous frontline lord who smashed his enemies to bits with his giant metal mace. However, in reality, Mordekaiser became a support/mage character which wasn’t very tanky even to begin with. But this is about to change – here are his new, Riot introduced, abilities.
Passive: Darkness Rise
Mordekaiser’s basic attacks deal bonus magic damage. After three spells or attacks against a champion, Darkness Rise deals damage to nearby enemies and gives movement speed until Mordekasier is out of combat.
Mordekaiser slams down his mace, dealing damage in an area or bonus damage to a single enemy.
The evil overlord absorbs 25 percent of damage taken and damage dealt. Casting once generates a shield with this value. Mordekaiser can cast again to consume 50 percent of the shield for health.
E: Death’s Grasp
Passive: Mordekaiser gains 25 percent Magic Penetration.
Active: A deadly claw drags enemies toward him, dealing damage.
R: Realm of Death
Mordekaiser banishes a single enemy champion to the Death Realm for a seven-second one-vs-one, stealing a percent of their core stats. If he kills his target, he consumes their soul, keeping their partial stats until they respawn.
Now that’s a lord of death (and metal) we can get behind. While some Mordekaiser players might miss the ability to have an awesome champion-pet, new abilities seem to be more in line with the overall theme of the champion.