StarCraft 2, the sci-fi real-time strategy game launched in 2010. For a decade it was a game of choice for many RTS fans looking for something competitive. However, these days might be coming to an end since Blizzard announced that the team is ending new content development for StarCraft 2.
The news was announced via an official post on Blizzard’s website which was written by Rob Bridenbecker, executive producer and vice president. In it, Rob said that instead of making new StarCraft 2 expansions, the team will focus on balance and ‘what’s next’ for the franchise…
Here’s a full letter to the community:
“To the StarCraft community,
StarCraft is one of a kind, and we’re committed to making sure that those of you who love this universe like we do have a home here for many years to come. With that in mind, we want to let you know about a development change we’re making for StarCraft II as we continue supporting it for the long-term.
As many of you know, Blizzard continues updating its games long after the initial release—some of you will remember that we were actively patching the original StarCraft more than 10 years after it first hit store shelves. This year we celebrated 10 years of StarCraft II with one of our largest-ever patches, with massive updates to the editor, Prestige Talents for Co-op Commanders, and gameplay improvements delivered to players worldwide.
We’re going to continue supporting StarCraft II in the same manner as we have with our previous longstanding games, such as Brood War, focusing primarily on what our core and competitive communities care about most. What this means is that we’re not going to be producing additional for-purchase content, such as Commanders and War Chests, but we will continue doing season rolls and necessary balance fixes moving forward. On that last note, we’re not planning a Q4 balance update given that we did one a few months ago, but as always, we do plan to continue doing them as needed in the future. StarCraft II esports, which is part of the highest echelon of professional competitive gaming, will also continue going strong as it has been through our partners ESL Gaming and GSL.
We know some of our players have been looking forward to some of the things we’re moving away from, but the good news is this change will free us up to think about what’s next, not just with regard to StarCraft II, but for the StarCraft universe as a whole.
StarCraft is core to Blizzard, and we’ve learned that it’s a game that can change the lives of people who devote themselves to it, whether as a player, content creator, streamer, or member of the community (or developer). The outcome of each match is in your hands 100%. To become better, you have to look inward, be honest about any flaws, and dedicate yourself to improving. StarCraft teaches us that that process of improvement can be a reward in itself, and it’s certainly taught us a lot at Blizzard over the years.
You are one of the most passionate, creative, and dedicated communities in all of gaming. We’re eternally grateful for your ongoing support, and we’ll keep you updated on any and all plans we have for future voyages into the Koprulu Sector.
Uhn dara ma’nakai,
So yeah… Essentially, it’s the first official confirmation that a new StarCraft game is already in the works. While it’s a bit early to call whether it will be StarCraft 3, or something else entirely, this news gives us hope that there’s a clear plan for StarCraft’s future.
Upon receiving this letter, the community started to speculate about a possible new StarCraft announcement in the BlizzConline which is scheduled for February 19-20. And that seems reasonable enough – Blizzard revealed their upcoming games like Diablo IV, Overwatch 2, and World of Warcraft: Shadowlands in 2019, so not getting a new game announcement in 2021 would be a bit underwhelming.